Hello,
I would like to ask if I can trust a data(that they were not edited by client) which are stored in PlayerState when accessing them from a server(gamemode). These data are for example lap/record times that an user achieved.
Hello,
I would like to ask if I can trust a data(that they were not edited by client) which are stored in PlayerState when accessing them from a server(gamemode). These data are for example lap/record times that an user achieved.
Yes as long only client replicates the server.