I have a scene I would like to create in Unreal Engine 4 where a TV screen is getting destroyed.
I have a video I would like to have playing on the screen as the screen is getting destroyed.
I have created some static meshes for the parts of the screen.
Thank you for your comment.
I have read that and there’s nothing in that document that gave me the specific information that I wanted.
Through some experimenting with Platformer kit assets, I discovered that what I want to do is possible through clever UV mapping.