So, I do have a animation in which the root bone starts at a postion of e.g. (100/0/0). If I import this into UE4 the import resets this initial postion to 0/0/0. This behaviour is as expected as stated in the docs.
My question is if there is any way I can prevent this from happening?
Basically I want to be able to play an animation montage with e.g. an idle animation and then my custom animation so that at the beginning of my custom animation the character jumps to (100/0/0). This has to be achieved by the animation, setting the players location is not a viable option.
A workaround would be to set the root bone in frame one to (0/0/0) and in frame two to (100/0/0). Since I do need to set the players location in the exact same frame I rather not use this workaround as it introduces some nasty code I want to avoid (e.g. syncing the players location been set at the exact time the second frame of the animation begins to play).
Maybe someone has an idea