Can I get the new Transform of a Component after an AddImpuls within the same Tick?

I have a multiplayer setup.
I have the following code:

In tick I call:

	FTransform TransformBefore = Cabin->GetComponentTransform();
	FTransform TransformAfter = Cabin->GetComponentTransform();

and in simulate move I call:

Cabin->AddImpulse(Cabin->GetForwardVector() * Move.CabinPush * Move.DeltaTime, FName(), true);

TransformBefore and TransformAfter are always the same. I guess because it happens in the same tick and the effect of addImpuls happens in the next tick. Right?

If so, how can I “forecast” the effects of AddImpuls (or AddForce) within the same tick?