Can I connect my roomscale tracking to my Unreal level?

Hi!

I am trying to make a roomscale experience with real world objects integrated. In order to do this I have modeled the room in which the experience takes place and loaded it into Unreal. Is there a way to make sure that my VR camera in Unreal and the HMD are always synced in the real and virtual worlds? I imagine there must be a way to bind the roomscale tracking to a specific place in the VR maps so that at the begining to the game the camera always spawns in the right place, but I cant figure it out!

Thanks for your help!

Good question. What I’ve been doing: I place the pawn in the center of my space (or infront of the keyboard where I’d be sitting) Then when in the VR experience I move to the spot and call ResetOrientationandPosition.

Curious to hear others answers though…