Hi!
I am trying to make a roomscale experience with real world objects integrated. In order to do this I have modeled the room in which the experience takes place and loaded it into Unreal. Is there a way to make sure that my VR camera in Unreal and the HMD are always synced in the real and virtual worlds? I imagine there must be a way to bind the roomscale tracking to a specific place in the VR maps so that at the begining to the game the camera always spawns in the right place, but I cant figure it out!
Thanks for your help!