Can i change or disable this font? (DroidSansFallback.ttf --> Could not find Glyph Index 0 with codepoint)

I just compiled UE5.6 from source code.
I got this warning message on the first run.

It seems that font “DroidSansFallback.ttf” is missing, or broken or something like that.

LogSlate: Warning: Could not find Glyph Index 0 with codepoint U+570, getting last resort font data ../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf
LogSlate: Warning: Could not find Glyph Index 0 with codepoint U+561, getting last resort font data ../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf
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LogSlate: Warning: Could not find Glyph Index 0 with codepoint U+565, getting last resort font data ../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf
LogSlate: Warning: Could not find Glyph Index 0 with codepoint U+576, getting last resort font data ../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf

I don’t know where exactly this font is required.
But I know it’s one of the default fonts. And there are others fonts that can perhaps be used instead.

Can I choose to use another font intead?
Or can someone provide the DroidSansFallback.ttf file? (maybe overwriting the corrupted file fixes the problem).

Really any other solution is valid for me too.

I just want to have not problems.

I found this post where this person was unable to package the project because of this same problem with this same font.

Thank you so much!!

Ok… i fixed the problem using the TTF file from the UE5.5 version intead.

Now, there is other problem with libcur… i just was using this version for 5 minutes and i found two bugs…

¿Why EPIC release the editor like this?
We don’t need new features.
We need a stable and reliable engine bug-free and focused on excellent performance.
Some bugs are so serious that they make the development and release of the game impossible.
And you wait for the next version of the engine hoping they’ve fixed the bugs only to find there are many more new ones.

That’s not the way, EPIC!!

If you need such an engine, why don’t you try Godot? It is very lightweight and probably more reliable (I didn’t tested personally). But if you need modern and professional features, they are experimental and usually buggy. It’s a law of the reality.

Because i love C++… i leave Unity because Unreal use C++… and Godot has its own language.

I don’t need the 50% of the features unreal has.

In fact, I think EPIC should make different versions (Games, Cinema, Architecture).
A game developer doesn’t need cinema and architecture stuff.

The problem is Unreal has bugs iin the most basic and essential things for games.
They are not even new features.

For example, I have been waiting for years for Online Services to work.
Epic advised against using Online Subsitem anymore since UE 4.27 version.
However we are on version 5.6 and it probably doesn’t work yet.

Why new features if they don’t work anyway?

  • Those of us who make games need high-performance particle systems.
  • We need multi-threaded systems for better performance.
  • We need design patterns for more efficient and easy coding.
  • We need the engine not to crash with DirectX 12
  • We need compatibility (we can’t code the whole game every time Epic goes to the bathroom)
  • We need blueprints to not break from one version to another.

I can go on like this all day.

As you can see the problems are about very basic and fundamental things.
They are not about quantum computing features.

We just need the minimum to work well. But it doesn’t.

I have just opened the Google and it shows that Godot supports C++, maybe not as easy as UE but it does. If your problem is using C++ and you don’t need modern and professional features, you can try at least to learn about Godot.

Maybe I will. First, I want to finish my project. I’ve been working with Unreal for over two years, and I’m not going to throw it away. When I finish my project, I’ll look into that possibility.

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Look at this

Yesterday a lot of my materials were broken. I had to do them again. Just by updating to version UE5.5.4

I would say that 75% of my 2120 posts are due to some bug that I have encountered.

Every day one or two new bugs (Literal)… like this since more than two years ago.