UE 5.1
I have a material that emits light into the scene when the source is a static mesh, but it doesn’t work when that source is foliage.
I’ve searched for answers and only found posts at least 2 years old and none of them offer a solution.
I don’t see anything in the foliage settings that jump out as something I need to turn on to get this effect. Does anyone know how to make it so my foliage emits light onto the scene? I’m very new to the software, so ELI5 would be very much appreciated <3
UPDATE: I’ve narrowed it down (I think). At a certain distance, emissive shading switches to a lower quality on the manually placed static meshes. They still emit some small amount of light, but it’s significantly less bright and accurate. At that point, it looks much more similar to the foliage. Here’s an example with the foliage on the left and manually placed meshes on the right
If I move the camera closer, the lighting suddenly because much brighter and more accurate, but only on the manually placed meshes:
So, now I have two questions. What is causing the switch in the static meshes, and is that low quality setting just forced on the foliage meshes all the time, regardless of distance?
Cheers!