Can duplicated/migrated maps ever get into discover?

Hi,

I have created some templates that I would like to use as a base for future maps.

E.g

  • a box fight template
  • a 1v1 template

I initially thought I could use these as a base so I didn’t have to redo the work or the settings every time I created a new map.

However after a few months of trying this workflow I’ve noticed that if I publish a map that contains a level that has been duplicated/migrated it never goes into any discover row “Recently Updated” or “New Updates this week”. Ever. Not once.

Where as if I start a map from scratch and publish it enters “New Experiences” or “New in UEFN” and gets an initial ~300 player boost to test the algorithm. I have tested this over and over and I am sure of this.

I have also tried spending a lot of money on TikTok marketing on the duplicate maps getting the players up to around ~300 concurrents to ‘force’ the maps into discover. But they never make it in. It’s almost like they are banned from the algorithm for being duplicated even if a lot has changed.

Is this the case? I can see why Epic would do this to prevent spam however I don’t want to have to recreate maps from scratch every time I start out of fear of not ever getting into discover.

Some of the duplicate maps I have put a lot of hours in and spent a lot of money on marketing and it feels like they are just dead in the water. Nothing can be done to save them as even if I update them they do not get a sniff at discover.

Please could you confirm if this is the case? Should I stop working from my templates and just make maps from scratch each time? I’m very concerned about reusing work from other maps because of this.

Any clarity would be much appreciated.

Thanks

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Do you still got the problem?

did you figure it out? I am wondering the same thing

I’m with you on this, I have templates and one duplicate island published. I hope the discovery issue will be fixed, my islands hasn’t been on discovery either.

I’m ready to promote my island, spend on advertisement on TikTok and YouTube. With your experience it puts me off investing on advertising.

I don’t want to do the whole island again.

I’d like an answer for this as well. Not being able to use a previous map as a template would be a real let down.

So if i duplicate one of my levels for the mechanics, but alter the layout completely. Will it still be considered a duplicated map and not make it in to discovery?

I have noted the exact same thing happening. I had a Fall Guys game series I was working on, and went through about 20 duplicates in order to finally get a look and feel that was how I wanted to have the franchise look like. The reasons for duplicates in this case is because we might start with a grand idea, but then the map design becomes to big, and we downscale everytime until we get to a design that is more practical and managemable in terms of Memory. Then I set about desigining game 1, published it and it rarely went into discovery. It also took like 5 days before it did.

Then I duplicated the game 1 content via Migration method, because had another idea for a game world, and not to start from scratch to setup all the devices again, and I created a new game world environment.

But since publishing this 2nd game, its been horrendous to get it into Discovery. I waited almost 5 days before it was first time in discovery, and it was only in NEw & Update for about 2 hours before dissapearing again. Then again waited many days before it showed up finally in Discover again, just to quickly dissapear again.

Both these games where brand new, and the only this is that to ensure a productive workflow, we as creators will duplicate projects several times. Especially if you are making a game series with 4 to 6 games in the series.

But now its become clear that these maps almost get no time in Discovery.

The only time I managed to “force” the new games in to discovery was when I made several updates later on, and it went in to NEw & Update. But the usual about 2 weeks that you get in dicovery for brand new maps was completely absent for these 2 games when I just launched them.

Compare this to our TMNT game which we published, and it stayed for almost 2 weeks in Discover New & Updated and it greatly helped to improve the game. The TMNT was a brand new island created, and was never duplicated.

So after publishign about 4 games by now, I have seen that when an island is published that has been '“duplicate” but it actually contains a brand new design, you are just keeping your mechanics to save time, then it happens that your game struggles in Discovery although its a brand new game.

I see why it seems like this is happening but I have several maps that are duped, some that are converted- then i lost project data and converted back only to convert back again to rebuilt ect lol I put alot of projects through the ringer… and I get the same amount of discover exposure regardless. It’s either coincidence, a bug, or placebo

two weeks in discover is actually insane nice the common amount everyone gets is the test hour in new and updated . The fate of the project literaly lies in the performance of that hour. Most if not every other categories is gonna cost you minimum 500ccu consistent to get a spot. Im assuming you had two weeks because, you probably built a fun game, and also because TMNT was and still is not a very contested or competetive category to build for. It would not be fair to say compare that category to zonewars or combat for example, combat and zonewars categories are incredibly competetive and contested discover spots. Very hard to land them. I miss creative hubs and portals, discover stresses me out lol

Hey folks,

If you are still having this issue, could you please start a new thread so we have your latest information? Thank you!