can anyone help me with this shadow issue ?

Just to be clear i have been talking about those black spots:

So i’m quite sure it is a PP artifact. If you look at the dots they follow the screen pixels vertically and horizontally so there must be something you are missing while debugging this.

Btw, your lighting setup is quite interesting; why are the lights and meshes not casting static shadows? Also have you changed any lightmass settings in World Settings?