Can anyone help me with these artifacts on static mesh.

im getting these square patches on my static mesh. its quite high poly triangulated model.
and yes this is a movable object so no problems with baking of lighting,
all lights in the scene are dynamic also.
Please help m


It can be a smoothing problem with normals. It’s hard to tell because the screenshot makes it look like some image compression artifact.

the normals are already smooth shaded. and the screenshot is same in the editor.
thanks anyway.

Hey jetty2192 -

Are your lights Stationary or Movable?

Thank you

Eric Ketchum

Hi jetty2192,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Eric Ketchum