C++ Third Person Template's networked multiplayer does not work

OH WOW! I just realized that the problem stems from “Auto Player Possess” is automatically set to 0 in the newer 4.11/4.12 updates in the default character blueprint. This was the problem the entire time! It should have been set to Disabled. I never realized that until now. Such a rookie mistake of me. I’ve just been using the default character blueprint because I’ve been too lazy to make a new one…