The documentation on the built in UE4 Stomp Protocol is very short. I was wondering if someone could provide a simple example on how to initiate
IStompClient()? Or give me some feedback on what I’m doing wrong?
FStompModule mod1; TSharedRef< IStompClient> client = mod1.CreateClient(FString(TEXT("HTTPADDRESS")));
When the Character.cpp is selected StompModule.h has errors.
The errors disappear when StompModule.h is selected making it difficult to debug.
Thanks, Any feedback is greatly appreciated!