So I’m trying to set a material but the following line keeps causing the engine to crash and return a file not found error.
static ConstructorHelpers::FObjectFinder DefaultMaterial(TEXT(“Material’/Game/TestMat.TestMat’”));
I’ve tried changing the line to
static ConstructorHelpers::FObjectFinder DefaultMaterial(TEXT(“Material’/Users/Shared/UnrealEngine/4.14/Engine/Content/EditorMaterials/GridMaterial’”));
but that also returns the same error. I guess I don’t understand from the documentation how exactly to call a file in a project from c++.
My TestMat material is just a basic material in my games content folder. Any help with this would be much appreciated!