Hey there:)
I’m stuck on UE client-dedicated server behaviour.
How works client-server replication in C++?
Where can i find tutorial/additional documentation referrenced to my question?
Thank you so much!
There is not a huge amount of documentation, but this will help you get started:
https://wiki.unrealengine.com/Network_Replication,Using_ReplicatedUsing/_RepNotify_vars
https://wiki.unrealengine.com/Networking/Replication
There is also a good blueprint tutorial on video from epic on this topic which has a lot of relevance to C++ as well. Can’t remember the name of it though.