C++ Multiplayer Implementation

Hey all, I’ve been attempting to implement Multiplayer in my C++ UE4 FPS project (with custom collision and movement components, created without template) for the past week and have found that all the documented information online (including multiple udemy courses) are all giving widely different information on implementation.

I’m currently working in 4.22, does anyone have any current and up-to-date documentation or resources that may be able to assist me as I’m struggling to wrap my head around the implementation with all the different resources currently?

Hey,

I have been looking for similar reason but using mostly BP.

I have found ue4 network compedium. It also has c++ samples. It helps understand ue networking.

Here is the link:

https://www.google.com/url?sa=t&source=web&rct=j&url=http://cedric-neukirchen.net/Downloads/Compendium/UE4_Network_Compendium_by_Cedric_eXi_Neukirchen.pdf&ved=2ahUKEwjW__ORoJzjAhUF_aQKHZGtCw4QFjAAegQIBBAC&usg=AOvVaw26JglvIiA88TBUm_vwUwc0

Feel free to google ue network compedium if you don’t trust this link.

It’s simple and easy to read.