Hi again. You wrote that you want to update value for only one actor and not all others. How do you
distinguish the one that need update from others that dont need update? In general, services are running on each AI.
Hey! I think u misunderstood my question.
My C++ BTService is updating every BlackBoard’s value with the same one.
Example:
If 1 have say 5 AI’s with values set to false, with same BehaviorTree that are using this this BTService.
If one AI’s value changes to true (while others remains false), the BTService updates its BlackBoard value + it also updates every other (4 in this case) Blackboard values too (which are different).