this is also done in a “weapon component” which is in a skeletal mesh component, i havent done this. this is made from unreal engine 5.2.1 first person template
sorry for late answer, do you mean to use more clients? if thats the case, still didnt work for me. currently on a new project and am on the exact problem, where rpc call is not working.
and wdym with “expand the play in editor settings”?