by the looks of it, looks like for some reason it creates a own server, help

so im not sure why this is happening, all i have done is a rpc to the server “run on server” on the projectile create actor, and this is what happens.

this is also done in a “weapon component” which is in a skeletal mesh component, i havent done this. this is made from unreal engine 5.2.1 first person template

anyone?

expand the play in editor settings, use the selected viewport option at the top.

Currently you are doing 1 player in netmode client and using a new viewport.

sorry for late answer, do you mean to use more clients? if thats the case, still didnt work for me. currently on a new project and am on the exact problem, where rpc call is not working.

and wdym with “expand the play in editor settings”?