Port-A-Bunkers don’t connect correctly on landscape or meshes. When thrown they always deploy a ‘two high bunker’ and when you try to stack one bunker on another it deploys a ‘two high bunker’ and then breaks
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Throw a bunker on a mesh that’s aligned with the grid. Also try throwing a bunker on top of another bunker (stacking them)
Expected Result
The bunker on a flat mesh should just be a normal 1 tier bunker. When stacked it should also only be a 1 tier bunker connected to the other bunker.
Observed Result
Bunkers deploy a 2 tier bunker everywhere & when thrown on top of each other they break
Yes absolutely, I’ve added a YT video which shows how to reproduce easily/what the problem is.
Load into a map with building enabled & bunkers like Aim Edit Piece (5112-1759-8096). Build some floors so the ground is flat and a bunker should place normally. Throw a bunker onto the floors and the bunkers will incorrectly place a ‘tall bunker’
Then also when another bunker is placed try to throw a bunker onto the edge of the wall of the placed bunker and it will also incorrectly place a ‘tall bunker’ and then break.
The video explains everything much better. Let me know if you need a clip of how the bunkers previously worked, specifically when throwing one bunker onto another.
My last video wasn’t very clear becuase I didn’t include my mic audio. I’ve recorded another video with voiceover to better explain the issue. I’ve also included video of how it works correctly in BR and also how it’s broken in two other maps (so not just my map). I did notice that on a blank grid island there is no issue with bunkers, so it’s just an issue with active islands.
The maps used in the video:
Aim Edit Piece [5112-1759-8096]
Rapid 1v1 Zero Build [9672-8216-8367]
1v1 Zero Build [1698-4003-7844]
The last map ‘1v1 Zero Build [1698-4003-7844]’ is probably the easier map to reproduce the issue. The map is just ch2 grass texture on a flat ‘box’ static mesh that’s aligned perfectly to the grid.
Great find! Unfortunately, I have mutator zones doing various things across my map and without them, it is severely diminshed. Would be awesome if this fix got in for 40.40 now that its found that its tied to mutator zones.
@Flak@Bug-Reporter Just to add to this, I’ve found that bunkers behave incorrectly with a number of other ‘volume’ style devices.
Some place incorrectly but show the right preview, some show the incorrect preview but place correctly & some devices cause the preview to be incorrect and place incorrectly.
There is something else also effecting the bunkers being placed correctly as my 1v1 map doesn’t have any of these volumes placed where I’m throwing the bunkers so I’m still trying work out what else might be causing issues.
For now the mutator, barrier (hollow), damage volume are all causing issues.