Summary
There was a recent fix to bunkers not being thrown correctly when thrown inside mutator zones. I’ve found more devices that cause bunkers to throw incorrectly and break, the most game breaking is throwing with a player counter. Also some devices that are not visible are causing collision issues such as the player spawner and explosive device, they both break bunkers.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Get a Port-A-Bunker or Brick-A-Bunker and throw them inside of a player counter zone.
Also throw a Port-A-Bunker or Brick-A-Bunker where a player spawner is placed but set to ‘visible in game OFF’. Also throw a Port-A-Bunker or Brick-A-Bunker where a explosive device is placed in game but set to ‘visible in game OFF’ and ‘collision in game OFF’
Expected Result
Bunkers should throw the same outside the player counter as they do inside. On a flat surface this would be a ‘small bunker’ and you can stack another bunker on top of another.
The same with the player spawner & explosive device, should throw normally only taking into account the landscape/floor.
Observed Result
When you throw a bunker in a player counter zone currently it throws a ‘big’ two level bunker and when you try to stack a bunker on top of another they break.
When you throw a bunker where the location of a hidden player spawner or explosive device it throws a ‘big’ two high bunker HOWEVER with these devices the collision is smaller so you are able to stack a bunker on top of the other.
Platform(s)
PC, Console, Mobile
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Additional Notes
Here is a link to the bug report about mutator zones which recently got fixed (Bunkers Broken in UEFN - #23 by Nightz_1)