I have tried setting every asset to 1024 lightmap resolution didn’t work
I have use two sided lighting ticked on every asset as well
And nothing I have done has worked.
Please help me.
Back then I used to have Static Lighting Level Scale on 0,1 and the Indirect Lighting Quality on 10. (Rule of thumb somehow was: if you multiply both you want to get 1,0 as result). Indirect bounces ~ 10. (and disable Compress Lightmaps because of possible artifacts).
Do you have a Lightmass Importance Volume? You could even try to add some Lightmass Portals, covering your windows.
I have changed the indirect bounces to 10 and added a lightmass importance volume and added lightmass portals to the windows and unchecked compress lightmaps. Just wating for it to build now.
Could be - try to follow the rule with: Both values (Static Lighting Level Scale and Indirect Lighting Quality) multiplied should give you a value of 1. As in my example, the 0,1 and 10.
Even the Lightmass Compress enabled could result in some JPEG-ish artifacts.
The guide above may help you there