Built-in Move To Behavior Tree task does not work on spawned Characters

The Move To task works on the characters if they are placed in the world manually before the game starts. But the move to node does not do anything if they are spawned at run time. A lot of people have told me that the AI Controller might not be spawning with the character, but it is.

For some reason, this works fine on pawns. I recently had to reparent the class from a pawn to a character, and now this doesn’t work. So the thing that is stopping this from working must be something unique to Characters.

Thanks for the help!

1 Like

I am also wondering how to solve this.
I tried casting to the ai controller in the spawned actor and telling it to run the behavor tree, but it doesnt read the cast.

1 Like

https://answers.unrealengine.com/questions/988542/spawn-ai-in-random-location.html

1 Like