The Move To task works on the characters if they are placed in the world manually before the game starts. But the move to node does not do anything if they are spawned at run time. A lot of people have told me that the AI Controller might not be spawning with the character, but it is.
For some reason, this works fine on pawns. I recently had to reparent the class from a pawn to a character, and now this doesn’t work. So the thing that is stopping this from working must be something unique to Characters.
Thanks for the help!