Hi,
I’m trying to build UE from source but generating the UE5.sln generates me this error :
1> Executing up to 4 processes, one per physical core
1>------ Building 9 action(s) started ------
1>[1/9] Generate Header [x86-64] NearestNeighborOptimizedNetwork.ispc
1>fopen: No such file or directory
1>Total time in Parallel executor: 0.64 seconds
1>Total execution time: 3.67 seconds
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: La commande "..\..\Build\BatchFiles\Build.bat -Target="UnrealEditor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" s'est arrêtée avec le code 6.
1>Génération du projet "UE5.vcxproj" terminée -- ÉCHEC.
I don’t know if it’s trying to find NearestNeighborOptimizedNetwork.ispc (which is present in my solution, I checked) or if it’s trying to execute the fopen function
I’d like some help here thank you