[Solved]UE5 5.0 GitHub Source Build Error: C2766, MSB3073

Build started…
1>------ Build started: Project: EpicGames.Core, Configuration: Development Any CPU ------
1>EpicGames.Core → C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Core\bin\Development\netcoreapp3.1\EpicGames.Core.dll
2>------ Build started: Project: EpicGames.Build, Configuration: Development Any CPU ------
2>EpicGames.Build → C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Build\bin\Development\netcoreapp3.1\EpicGames.Build.dll
3>------ Build started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
3>UnrealBuildTool → C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll
4>------ Build started: Project: UE5, Configuration: Development_Editor x64 ------
4>Using bundled DotNet SDK
4>Log file: C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
4>Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\gyeon\OneDrive\문서\UnrealEngine).
4>Building UnrealEditor and ShaderCompileWorker…
4>Using Visual Studio 2019 14.29.30143 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
4>Determining max actions to execute in parallel (16 physical cores, 32 logical cores)
4> Executing up to 16 processes, one per physical core
4>Building 1132 actions with 16 processes…
4>[1/1132] Compile AABB.ispc
4>fopen: No such file or directory
4>[2/1132] Compile BonePose.ispc
4>fopen: No such file or directory
4>[3/1132] Compile AnimEncoding_ConstantKeyLerp.ispc
4>fopen: No such file or directory
4>[4/1132] Compile AnimationRuntime.ispc
4>fopen: No such file or directory
4>[5/1132] Compile KAggregateGeom.ispc
4>fopen: No such file or directory
4>[6/1132] Compile AnimEncoding_PerTrackCompression.ispc
4>fopen: No such file or directory
4>[7/1132] Compile AnimEncoding_VariableKeyLerp.ispc
4>fopen: No such file or directory
4>[8/1132] Compile PBDLongRangeConstraints.ispc
4>fopen: No such file or directory
4>[9/1132] Compile PerParticlePBDCollisionConstraint.ispc
4>fopen: No such file or directory
4>[10/1132] Compile PBDEvolution.ispc
4>fopen: No such file or directory
4>[11/1132] Compile PBDMinEvolution.ispc
4>fopen: No such file or directory
4>[12/1132] Compile GPUSkinVertexFactory.ispc
4>fopen: No such file or directory
4>[13/1132] Compile SkeletalMeshComponent.ispc
4>fopen: No such file or directory
4>[14/1132] Compile TriangleMesh.ispc
4>fopen: No such file or directory
4>[15/1132] Compile PBDCollisionConstraints.ispc
4>fopen: No such file or directory
4>[16/1132] Compile PBDSphericalConstraint.ispc
4>fopen: No such file or directory
4>[17/1132] Compile PBDAxialSpringConstraints.ispc
4>fopen: No such file or directory
4>[18/1132] Compile PerParticleDampVelocity.ispc
4>fopen: No such file or directory
4>[19/1132] Compile PBDJointSolverGaussSeidel.ispc
4>fopen: No such file or directory
4>[20/1132] Compile VelocityField.ispc
4>fopen: No such file or directory
4>[21/1132] Compile PBDSpringConstraints.ispc
4>fopen: No such file or directory
4>[22/1132] Compile AnimEncoding_VariableKeyLerp.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimEncoding_VariableKeyLerp.ispc: No such file or directory
4>[23/1132] Compile BonePose.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\BonePose.ispc: No such file or directory
4>[24/1132] Compile AnimationRuntime.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimationRuntime.ispc: No such file or directory
4>[25/1132] Compile KAggregateGeom.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Engine\Private\Collision\KAggregateGeom.ispc: No such file or directory
4>[26/1132] Compile AnimEncoding_ConstantKeyLerp.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimEncoding_ConstantKeyLerp.ispc: No such file or directory
4>[27/1132] Compile GPUSkinVertexFactory.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Engine\Private\GPUSkinVertexFactory.ispc: No such file or directory
4>[28/1132] Compile TriangleMesh.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\TriangleMesh.ispc: No such file or directory
4>[29/1132] Compile AnimEncoding_PerTrackCompression.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimEncoding_PerTrackCompression.ispc: No such file or directory
4>[30/1132] Compile SkeletalMeshComponent.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.ispc: No such file or directory
4>[31/1132] Compile PBDLongRangeConstraints.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDLongRangeConstraints.ispc: No such file or directory
4>[32/1132] Compile PBDCollisionConstraints.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDCollisionConstraints.ispc: No such file or directory
4>[33/1132] Compile AABB.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\AABB.ispc: No such file or directory
4>[34/1132] Compile PerParticleDampVelocity.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PerParticleDampVelocity.ispc: No such file or directory
4>[35/1132] Compile PerParticlePBDCollisionConstraint.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PerParticlePBDCollisionConstraint.ispc: No such file or directory
4>[36/1132] Compile PBDAxialSpringConstraints.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDAxialSpringConstraints.ispc: No such file or directory
4>[37/1132] Compile PBDSpringConstraints.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSpringConstraints.ispc: No such file or directory
4>[38/1132] Copy SkeletalMeshComponent.ispc.generated.h
4>[38/1132]Copy SkeletalMeshComponent.ispc.generated.h - Error but no output
4>[38/1132]Copy SkeletalMeshComponent.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SkeletalMeshComponent.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\SkeletalMeshComponent.ispc.generated.h” 1>nul”
4>[39/1132] Copy BonePose.ispc.generated.h
4>[39/1132]Copy BonePose.ispc.generated.h - Error but no output
4>[39/1132]Copy BonePose.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\BonePose.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\BonePose.ispc.generated.h” 1>nul”
4>[40/1132] cmd Executing post build script (PostBuild-1.bat)
4>Copying C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe to C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Binaries\Win64\XGEControlWorker.exe
4>[41/1132] Copy AnimEncoding_ConstantKeyLerp.ispc.generated.h
4>[41/1132]Copy AnimEncoding_ConstantKeyLerp.ispc.generated.h - Error but no output
4>[41/1132]Copy AnimEncoding_ConstantKeyLerp.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\AnimEncoding_ConstantKeyLerp.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\AnimEncoding_ConstantKeyLerp.ispc.generated.h” 1>nul”
4>[42/1132] Copy AnimEncoding_PerTrackCompression.ispc.generated.h
4>[42/1132]Copy AnimEncoding_PerTrackCompression.ispc.generated.h - Error but no output
4>[42/1132]Copy AnimEncoding_PerTrackCompression.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\AnimEncoding_PerTrackCompression.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\AnimEncoding_PerTrackCompression.ispc.generated.h” 1>nul”
4>[43/1132] Copy AnimationRuntime.ispc.generated.h
4>[43/1132]Copy AnimationRuntime.ispc.generated.h - Error but no output
4>[43/1132]Copy AnimationRuntime.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\AnimationRuntime.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\AnimationRuntime.ispc.generated.h” 1>nul”
4>[44/1132] Copy GPUSkinVertexFactory.ispc.generated.h
4>[44/1132]Copy GPUSkinVertexFactory.ispc.generated.h - Error but no output
4>[44/1132]Copy GPUSkinVertexFactory.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\GPUSkinVertexFactory.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\GPUSkinVertexFactory.ispc.generated.h” 1>nul”
4>[45/1132] Copy AnimEncoding_VariableKeyLerp.ispc.generated.h
4>[45/1132]Copy AnimEncoding_VariableKeyLerp.ispc.generated.h - Error but no output
4>[45/1132]Copy AnimEncoding_VariableKeyLerp.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\AnimEncoding_VariableKeyLerp.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\AnimEncoding_VariableKeyLerp.ispc.generated.h” 1>nul”
4>[46/1132] Copy KAggregateGeom.ispc.generated.h
4>[46/1132]Copy KAggregateGeom.ispc.generated.h - Error but no output
4>[46/1132]Copy KAggregateGeom.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\KAggregateGeom.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Engine\KAggregateGeom.ispc.generated.h” 1>nul”
4>[47/1132] Copy PBDEvolution.ispc.generated.h
4>[47/1132]Copy PBDEvolution.ispc.generated.h - Error but no output
4>[47/1132]Copy PBDEvolution.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDEvolution.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDEvolution.ispc.generated.h” 1>nul”
4>[48/1132] Copy PerParticlePBDCollisionConstraint.ispc.generated.h
4>[48/1132]Copy PerParticlePBDCollisionConstraint.ispc.generated.h - Error but no output
4>[48/1132]Copy PerParticlePBDCollisionConstraint.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PerParticlePBDCollisionConstraint.ispc.generated.h” 1>nul”
4>[49/1132] Copy PBDSpringConstraints.ispc.generated.h
4>[49/1132]Copy PBDSpringConstraints.ispc.generated.h - Error but no output
4>[49/1132]Copy PBDSpringConstraints.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDSpringConstraints.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDSpringConstraints.ispc.generated.h” 1>nul”
4>[50/1132] Copy PBDLongRangeConstraints.ispc.generated.h
4>[50/1132]Copy PBDLongRangeConstraints.ispc.generated.h - Error but no output
4>[50/1132]Copy PBDLongRangeConstraints.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDLongRangeConstraints.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDLongRangeConstraints.ispc.generated.h” 1>nul”
4>[51/1132] Copy PBDAxialSpringConstraints.ispc.generated.h
4>[51/1132]Copy PBDAxialSpringConstraints.ispc.generated.h - Error but no output
4>[51/1132]Copy PBDAxialSpringConstraints.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDAxialSpringConstraints.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDAxialSpringConstraints.ispc.generated.h” 1>nul”
4>[52/1132] Copy PBDMinEvolution.ispc.generated.h
4>[52/1132]Copy PBDMinEvolution.ispc.generated.h - Error but no output
4>[52/1132]Copy PBDMinEvolution.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDMinEvolution.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDMinEvolution.ispc.generated.h” 1>nul”
4>[53/1132] Copy TriangleMesh.ispc.generated.h
4>[53/1132]Copy TriangleMesh.ispc.generated.h - Error but no output
4>[53/1132]Copy TriangleMesh.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\TriangleMesh.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\TriangleMesh.ispc.generated.h” 1>nul”
4>[54/1132] Copy PBDCollisionConstraints.ispc.generated.h
4>[54/1132]Copy PBDCollisionConstraints.ispc.generated.h - Error but no output
4>[54/1132]Copy PBDCollisionConstraints.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDCollisionConstraints.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDCollisionConstraints.ispc.generated.h” 1>nul”
4>[55/1132] Copy AABB.ispc.generated.h
4>[55/1132]Copy AABB.ispc.generated.h - Error but no output
4>[55/1132]Copy AABB.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\AABB.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\AABB.ispc.generated.h” 1>nul”
4>[56/1132] Copy VelocityField.ispc.generated.h
4>[56/1132]Copy VelocityField.ispc.generated.h - Error but no output
4>[56/1132]Copy VelocityField.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\VelocityField.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\VelocityField.ispc.generated.h” 1>nul”
4>[57/1132] Copy PBDSphericalConstraint.ispc.generated.h
4>[57/1132]Copy PBDSphericalConstraint.ispc.generated.h - Error but no output
4>[57/1132]Copy PBDSphericalConstraint.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDSphericalConstraint.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDSphericalConstraint.ispc.generated.h” 1>nul”
4>[58/1132] Copy PBDJointSolverGaussSeidel.ispc.generated.h
4>[58/1132]Copy PBDJointSolverGaussSeidel.ispc.generated.h - Error but no output
4>[58/1132]Copy PBDJointSolverGaussSeidel.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDJointSolverGaussSeidel.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PBDJointSolverGaussSeidel.ispc.generated.h” 1>nul”
4>[59/1132] Copy PerParticleDampVelocity.ispc.generated.h
4>[59/1132]Copy PerParticleDampVelocity.ispc.generated.h - Error but no output
4>[59/1132]Copy PerParticleDampVelocity.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PerParticleDampVelocity.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\Chaos\PerParticleDampVelocity.ispc.generated.h” 1>nul”
4>[60/1132] Compile ChaosClothingSimulation.ispc
4>fopen: No such file or directory
4>[61/1132] Compile NiagaraDataInterfaceVectorField.ispc
4>fopen: No such file or directory
4>[62/1132] Compile GeometryCollectionComponent.ispc
4>fopen: No such file or directory
4>[63/1132] Compile GeometryCollectionSceneProxy.ispc
4>fopen: No such file or directory
4>[64/1132] Compile ChaosClothingSimulationMesh.ispc
4>fopen: No such file or directory
4>[65/1132] Compile ChaosClothingSimulationSolver.ispc
4>fopen: No such file or directory
4>[66/1132] Copy ChaosClothingSimulation.ispc.generated.h
4>[66/1132]Copy ChaosClothingSimulation.ispc.generated.h - Error but no output
4>[66/1132]Copy ChaosClothingSimulation.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Experimental\ChaosCloth\Intermediate\Build\Win64\UnrealEditor\Development\ChaosCloth\ChaosClothingSimulation.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Experimental\ChaosCloth\Intermediate\Build\Win64\UnrealEditor\Development\ChaosCloth\ChaosClothingSimulation.ispc.generated.h” 1>nul”
4>[67/1132] Copy NiagaraDataInterfaceVectorField.ispc.generated.h
4>[67/1132]Copy NiagaraDataInterfaceVectorField.ispc.generated.h - Error but no output
4>[67/1132]Copy NiagaraDataInterfaceVectorField.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\FX\Niagara\Intermediate\Build\Win64\UnrealEditor\Development\Niagara\NiagaraDataInterfaceVectorField.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\FX\Niagara\Intermediate\Build\Win64\UnrealEditor\Development\Niagara\NiagaraDataInterfaceVectorField.ispc.generated.h” 1>nul”
4>[68/1132] Copy GeometryCollectionComponent.ispc.generated.h
4>[68/1132]Copy GeometryCollectionComponent.ispc.generated.h - Error but no output
4>[68/1132]Copy GeometryCollectionComponent.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\GeometryCollectionEngine\GeometryCollectionComponent.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\GeometryCollectionEngine\GeometryCollectionComponent.ispc.generated.h” 1>nul”
4>[69/1132] Copy GeometryCollectionSceneProxy.ispc.generated.h
4>[69/1132]Copy GeometryCollectionSceneProxy.ispc.generated.h - Error but no output
4>[69/1132]Copy GeometryCollectionSceneProxy.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\GeometryCollectionEngine\GeometryCollectionSceneProxy.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\GeometryCollectionEngine\GeometryCollectionSceneProxy.ispc.generated.h” 1>nul”
4>[70/1132] Copy ChaosClothingSimulationSolver.ispc.generated.h
4>[70/1132]Copy ChaosClothingSimulationSolver.ispc.generated.h - Error but no output
4>[70/1132]Copy ChaosClothingSimulationSolver.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Experimental\ChaosCloth\Intermediate\Build\Win64\UnrealEditor\Development\ChaosCloth\ChaosClothingSimulationSolver.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Experimental\ChaosCloth\Intermediate\Build\Win64\UnrealEditor\Development\ChaosCloth\ChaosClothingSimulationSolver.ispc.generated.h” 1>nul”
4>[71/1132] Copy ChaosClothingSimulationMesh.ispc.generated.h
4>[71/1132]Copy ChaosClothingSimulationMesh.ispc.generated.h - Error but no output
4>[71/1132]Copy ChaosClothingSimulationMesh.ispc.generated.h - 1 C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Experimental\ChaosCloth\Intermediate\Build\Win64\UnrealEditor\Development\ChaosCloth\ChaosClothingSimulationMesh.ispc.generated.dummy.h” “C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Experimental\ChaosCloth\Intermediate\Build\Win64\UnrealEditor\Development\ChaosCloth\ChaosClothingSimulationMesh.ispc.generated.h” 1>nul”
4>[72/1132] Compile PBDMinEvolution.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\Evolution\PBDMinEvolution.ispc: No such file or directory
4>[73/1132] Compile VelocityField.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\VelocityField.ispc: No such file or directory
4>[74/1132] Compile PBDEvolution.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDEvolution.ispc: No such file or directory
4>[75/1132] Compile PBDJointSolverGaussSeidel.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\Joint\PBDJointSolverGaussSeidel.ispc: No such file or directory
4>[76/1132] Compile PBDSphericalConstraint.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDSphericalConstraint.ispc: No such file or directory
4>[77/1132] Compile NiagaraDataInterfaceVectorField.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraDataInterfaceVectorField.ispc: No such file or directory
4>[78/1132] Compile ChaosClothingSimulationSolver.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Plugins\Experimental\ChaosCloth\Source\Chaos\Private\ChaosCloth\ChaosClothingSimulationSolver.ispc: No such file or directory
4>[79/1132] Compile GeometryCollectionComponent.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionComponent.ispc: No such file or directory
4>[80/1132] Compile ChaosClothingSimulation.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Plugins\Experimental\ChaosCloth\Source\Chaos\Private\ChaosCloth\ChaosClothingSimulation.ispc: No such file or directory
4>[81/1132] Compile ChaosClothingSimulationMesh.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Plugins\Experimental\ChaosCloth\Source\Chaos\Private\ChaosCloth\ChaosClothingSimulationMesh.ispc: No such file or directory
4>[82/1132] Compile GeometryCollectionSceneProxy.ispc
4>C:\Users\gyeon\OneDrive\臾몄꽌\UnrealEngine\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection\GeometryCollectionSceneProxy.ispc: No such file or directory
4>[83/1132] Compile Module.MassEntity.cpp
4>C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Private\MassEntityTypes.cpp(7): error C2766: explicit specialization; ‘StructTracker’ has already been defined
4>C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Public\MassEntityTypes.h(106): note: see previous definition of ‘private: static FStructTracker TScriptStructTypeBitSet::StructTracker’
4>C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Private\MassEntityTypes.cpp(8): error C2766: explicit specialization; ‘StructTracker’ has already been defined
4>C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Public\MassEntityTypes.h(107): note: see previous definition of ‘private: static FStructTracker TScriptStructTypeBitSet::StructTracker’
4>C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Private\MassEntityTypes.cpp(9): error C2766: explicit specialization; ‘StructTracker’ has already been defined
4>C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Public\MassEntityTypes.h(108): note: see previous definition of ‘private: static FStructTracker TScriptStructTypeBitSet::StructTracker’
4>C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Private\MassEntityTypes.cpp(10): error C2766: explicit specialization; ‘StructTracker’ has already been defined
4>C:\Users\gyeon\OneDrive\문서\UnrealEngine\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Public\MassEntityTypes.h(109): note: see previous definition of ‘private: static FStructTracker TScriptStructTypeBitSet::StructTracker’
4>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command “…\Build\BatchFiles\Build.bat -Target=“UnrealEditor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exited with code 6.
4>Done building project “UE5.vcxproj” – FAILED.
========== Build: 3 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

No matter how many times I try, I get the following problems. Help me.

Solution of Error C2766 :

MassEntityTypes.cpp
Annotate the this script part

//DEFINE_TYPEBITSET(FMassFragmentBitSet);
//DEFINE_TYPEBITSET(FMassTagBitSet);
//DEFINE_TYPEBITSET(FMassChunkFragmentBitSet);
//DEFINE_TYPEBITSET(FMassSharedFragmentBitSet);


Solution of Error MSB3073 with code 6:

  1. Enter the modification in the Visual Studio Installer to download all msvc v142 build tools from individual components (ARM and x64/x86)
  2. Move the Unreal Engine source file to C:\
  3. Open the UE5.sln file to change it: “Project->Configuration Properties->General->OutputDirectory”, change the value to “inherit from parent or project defaults”
  4. Now try to build it

If the build fails, upgrade Visual Studio to 2022 and try the above process from scratch

2 Likes

thx im luck :smiley: