I forked from GitHub and followed the instructions on the video for building the source. When I run the GenerateProjectFiles.bat in the UnrealEngine folder I get failed to compile error. Here is the console output.
Setting up Unreal Engine 4 project files…
The system cannot find the path specified.
‘msbuild’ is not recognized as an internal or external command,
operable program or batch file.
GenerateProjectFiles ERROR: UnrealBuildTool failed to compile.
Press any key to continue . . .
I do have multiple versions of Visual Studio installed, looking at other threads that seems to be a possible problem.
Edit: That wasn’t quite it. Changing the environmental variable VS120COMNTOOS to point at my VS 2013 tools location worked. I don’t know why it was wrong, I’m assuming it was left over from when I was using hte VS2013 Release Candidate.