Well this is confusing.
Before building, you can see my corridoor is lit as it should with a static point light. Yet after building it’s blacked out. YET, in the error list the corridor is not even mentioned while bedroom is
I looked into the error of “Static Mesh Actor has NULL StaticMesh property” on the official site and it says;
I think they mean the property where you select the static mesh in the component right?
I’m doing exactly the same as the other environment pieces and they get no errors. I’ve created a perfectly simple lightmap in UV1 (not UV0) yet it’s complaining about that also. All I’m doing here is exporting a FBX into my environment folder and then right clicking and creating a blue print from it.
Please does anyone have any ideas on how to possibly fix any of these errors?