I have a scene where i could build lighting before, but now since i’ve added some assets and duplicated some in the scene. Building lighting only instantly fails, without an error message.
On the forums it’s been said that an asset could’ve become corrupt, and that i should delete everything bit by bit and trying to build lighting to try and find the corrupted mesh.
but that’s going to take a long time, and there surely needs to be a more practical solution.
I have no idea what is happening, my scene is about 500UE4 units by 500UE4 units, just for a reference for scale and i have a lightmass importance volume aswell.