today I experienced a new problem and I tried to fix it for around 6 hours but I couldn’t find a solution.
I worked on this project for so many hours and never had this problem before.
I have changed some textures but nothing too big and from one moment to another I got the following problem:
When I try to rebuild the lighting in the level, everything that normally receives light will turn completely black.
I use a lot of static lights and until now it wasn’t a problem creating the lightmaps.
Now it behaves like the lightmaps aren’t created or as the light turns off.
The strange thing is: it’s not just one mesh or material, it’s the whole map.
Everything is black (except when it is lit by dynamic light…)
I tried everything, deleting intermediate/saved folders, using “ForceNoPrecomputing”, turning it on, building, turning it off. Several hundred tries with different combinations.
I tried deleting parts of the level to find a (maybe) corrupted mesh or object. But I couldn’t find something consistent.
If I create a new map, it works perfectly fine with single meshes.
I tried copying the whole map into a new map, but then the problem reoccures.
By the way, the Lightmaps are shown in the World Settings:
If anyone has ANY idea what to try, I will clutch on any straw.