I have point light with a long Source Length and a cube (from Unreal Content) on the wall.
This is what looks like before I build the light.
As you can see, the shadow is in the correct place. (shadow to the right/top of the cube).
After I build the light this happens.
The shadow goes to the bottom like I have a light in the middle of the wall…
This didn’t happen on 4.18.
Here are the details of the pointlight.
EDIT:
I’m not using any custom mesh or texture, just a simple Cube from the editor and white base colour (For the walls and for the cube to create shadows).
What can I do?
Thank you for the help.