Building a Navmesh...in space!?

Hi.

This is probably a stupid question but…

I’m working on a top down game that is set in outer space. Is it possible to create a navmesh for AI characters to use without having an actual floor?

I’m not trying to create 3D path-finding, since the game is top down and you move across one plane of movement. So I thought a navmesh could actually work for me…but I’m not quite sure how to go about it.

Any ideas on this one?

Thanks :slight_smile:

You could use BlockingVolumes as an invisible-but-collideable floor. It’s actually one of the oldest tricks in the book regarding influencing navmesh generation :smiley:

Cheers,

–mieszko

Thanks! I’ll give it a shot :slight_smile: