Kafumanto
(Kafumanto)
October 28, 2014, 8:32pm
1
Hi,
is there any way to run the build of static lighting for all used maps of a game?
The “Build ” button computes lighting only for all the levels that are within the current map (see https://answers.unrealengine.com/questions/66741/how-do-i-build-lighting-for-current-level-only.html ), this means that - to rebuild static lighting - I should manually “open&build” all persistent maps of our game.
madcap66
(madcap66)
January 22, 2015, 10:43am
2
I’d like to know the answer to this as well…!
wittlief_1
(RobynWittlief)
April 17, 2015, 7:35pm
3
Hi all,
For what platform are you attempting to build?
ZoltanE
(ZoltanE)
June 16, 2015, 10:02am
5
Rebuilding all maps unattended would be really handy for me too.
LeFxGuy
(LeFxGuy)
June 17, 2015, 3:30pm
6
Have you seen this thread? Maybe this is of help and interest?
This means you could maybe build a script for this task that builds the light for all your persistent levels etc. ?
Kafumanto
(Kafumanto)
June 17, 2015, 3:36pm
7
Yep, it’s another my thread The idea was the same than yours: use a command line script to do that work.
LeFxGuy
(LeFxGuy)
June 17, 2015, 3:42pm
8
lol, sorry, did not see it was your thread O:-) FeelingDumbNow
Kafumanto
(Kafumanto)
June 17, 2015, 3:47pm
9
No problem! If it wasn’t mine, it would have been very useful!
wittlief_1
(RobynWittlief)
June 30, 2015, 8:12pm
11
Please note that answer link differs from the above link. If you believe answer link below is not relevant, please comment below.
Kafumanto
(Kafumanto)
June 30, 2015, 8:22pm
12
Sorry - I moved the comment below.
Kafumanto
(Kafumanto)
June 30, 2015, 8:25pm
13
Sorry but both links (the link in the original question, and the link in your answer) point to the same webpage (question 66741): https://answers.unrealengine.com/questions/66741/how-do-i-build-lighting-for-current-level-only.html .
ddbrown30
(ddbrown30)
December 15, 2015, 7:19pm
14
How did you get this to work with multiple maps? The command doesn’t seem to have any return value and it doesn’t block when called from the command line, so I don’t know how to wait until one map is done before starting the next.
Hi everyone,
To set up automation testing to build lighting amongst all levels, check out our documentation page here:
ZoltanE
(ZoltanE)
December 18, 2015, 8:01am
16
I don’t know how to use the information on that page, I’m not a C++ programmer. Could you perhaps provide an example?