Build lighting data missing after setting level invisible and then visible again in a packaged build

Hi Dominkus, it might that you’re missing those 2 cls in which we submitted fixed related to StaticLighting & Levels, 37625645 + 42826038.

If this doesn’t fix it, can you verify if the LightGuid or the for the light components or MapBuildDataId in FStaticMeshComponentLODInfo for actors in those levels are unchanged?