And the callstacks for reference :
FShaderMapResource_InlineCode::InitRHI is unable to create a shader: frequency=10, hash=519279342940241A16ED194E315B5CBE0459E45B.
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error: [File:D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 731]
LogWindows: Error: FShaderMapResource_InlineCode::InitRHI is unable to create a shader: frequency=10, hash=519279342940241A16ED194E315B5CBE0459E45B.
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffe0296079a UnrealEditor-RenderCore.dll!FShaderMapResource_InlineCode::CreateRHIShaderOrCrash() [D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:731]
LogWindows: Error: [Callstack] 0x00007ffe02960912 UnrealEditor-RenderCore.dll!FShaderMapResource::CreateShaderOrCrash() [D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:594]
LogWindows: Error: [Callstack] 0x00007ffe02965e5a UnrealEditor-RenderCore.dll!TGraphTask<TEnqueueUniqueRenderCommandType<TRenderCommandTag<`FShaderMapResource::BeginCreateAllShaders’::`2’::TSTR_InitCommand579>,`FShaderMapResource::BeginCreateAllShaders’::`2’::<lambda_1> > >::ExecuteTask() [D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:634]
LogWindows: Error: [Callstack] 0x00007ffe03753092 UnrealEditor-Core.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
LogWindows: Error: [Callstack] 0x00007ffe03748c5a UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:779]
LogWindows: Error: [Callstack] 0x00007ffe037490fe UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:668]
LogWindows: Error: [Callstack] 0x00007ffe028b8eec UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:317]
LogWindows: Error: [Callstack] 0x00007ffe028be014 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:443]
LogWindows: Error: [Callstack] 0x00007ffe03d79a8d UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
LogWindows: Error: [Callstack] 0x00007ffe03d70eaf UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\Jenkins\LastFlag_Development\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
LogWindows: Error: [Callstack] 0x00007ffe2d2f4de0 KERNEL32.DLL!UnknownFunction
LogWindows: Error:
and
UATHelper: Error: Cooking (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Error: Cooking (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Error: Cooking (Windows): LogWindows: Error:
UATHelper: Error: Cooking (Windows): LogWindows: Error: Fatal error: [File:D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 769]
UATHelper: Error: Cooking (Windows): LogWindows: Error: FShaderMapResource_InlineCode::InitRHI is unable to create a shader: frequency=6, hash=0B22440423AC6508585A60DC345F860A683F7748.
UATHelper: Error: Cooking (Windows): LogWindows: Error:
UATHelper: Error: Cooking (Windows): LogWindows: Error:
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdc5c54342 UnrealEditor-RenderCore.dll!FShaderMapResource_InlineCode::CreateRHIShaderOrCrash() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:769]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdc5c54572 UnrealEditor-RenderCore.dll!FShaderMapResource::CreateShaderOrCrash() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:631]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdc5c5011a UnrealEditor-RenderCore.dll!UE::Core::Private::Function::TFunctionRefCaller<`FShaderMapResource::BeginCreateAllShaders’::`2’::<lambda_1>,void,FRHICommandListImmediate &>::Call() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\Core\Public\Templates\Function.h:292]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdc5a776ec UnrealEditor-RenderCore.dll!TGraphTask<FRenderThreadCommandPipe::TRenderCommandTask<TUniqueFunction<void __cdecl(FRHICommandListImmediate &)> > >::ExecuteTask() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:696]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdb4d15d62 UnrealEditor-Core.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:518]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdb4d09e11 UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:791]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdb4d0a19e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:680]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdc5bb2189 UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:260]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdc5bb2a44 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:393]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdb53e0a48 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffdb53d98af UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\Workspace\Epic_Unreal_5_7_0\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
UATHelper: Error: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007fff35d6e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Error: Cooking (Windows): LogWindows: Error:
UATHelper: Error: Cooking (Windows): LogWindows: Error: end: stack for UAT