Build Auto Localization failing

Summary

After selecting “Build auto localization” the build will fail with the message “Auto localization job failed. Please try again later.”

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

select the “Build auto localization” button in the editor after setting up localization.

Expected Result

The editor should begin the “build auto localization” process

Observed Result

The build auto localization process fails

Platform(s)

PC

I"m also having this issue, but only on my largest map. With .po files that are roughly 5000 lines.

Yeah it seems to be hitting a limit. I am able to translate up to 10 languages without it failing and my files are around 8k lines. Any more and the build instantly fails.

Thank you for letting us know. I’ll see what I can find.

Looks like this could be one of two issues and the team is working on both of them. Thanks again for reporting!

@Seymour @spankysully1 Any chance you could get us your logs after the fail?

We’re still checking into this!

1 Like

Hello, do you have any information on when this bug will be fixed? Thank you!

I have the same issue after the las update

It fails even if there are only 2 entries in the po file

[2024.11.30-07.57.27:008][ 7]LogOnline: Warning: OSS: Http Unexpected Result: HttpResult: 0 Code: 0 Error: Failure ErrorCode=errors.com.epicgames.online.generic.connection_failure, Message=Connection to the server failed., Raw=connection_failure
[2024.11.30-07.57.27:008][ 7]LogValkyrieAutoLocalization: Error: [Failure] Auto Localization - Connection to the server failed.

# MageWars Italian translation.
# 
msgid ""
msgstr ""
"Project-Id-Version: MageWars\n"
"POT-Creation-Date: 2024-11-29 18:51\n"
"PO-Revision-Date: 2024-11-29 18:51\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#. Key:	637F5157453E793296D197887DB16E9E
#. SourceLocation:	/MageWars/MageWars.MageWars:PersistentLevel.Device_InputTrigger_C_UAID_0A00270000053ADB01_1674148883.HUD Description
#: /MageWars/MageWars.MageWars:PersistentLevel.Device_InputTrigger_C_UAID_0A00270000053ADB01_1674148883.HUD Description
msgctxt ",637F5157453E793296D197887DB16E9E"
msgid " Fireball"
msgstr ""

#. Key:	6687215545132C9576C74CA27B66670E
#. SourceLocation:	/MageWars/MageWars.MageWars:PersistentLevel.Device_InputTrigger_C_UAID_0A00270000053ADB01_1688702884.HUD Description
#: /MageWars/MageWars.MageWars:PersistentLevel.Device_InputTrigger_C_UAID_0A00270000053ADB01_1688702884.HUD Description
msgctxt ",6687215545132C9576C74CA27B66670E"
msgid " Iceball"
msgstr ""
1 Like

I found a “solution” to the localization problem. It turns out that when doing export localization, the autolocalization files generated by epic generate the code for the new translations but do not translate anything until doing build auto localization (which fails), but if I manually put the translations in the files, the auto localization build completes successfully immediately and the localization works!

I think you will not be able to publish, manual translations are not allowed

Thats right, my mistake

FORT-815612 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 34.10.

1 Like

I have this error right now.

I’m waiting 5 minutes “localization jobs” and got this error 5 times.

hi @MIRRONAKE
Fixed in 34.10 Build Auto Localization Error - General / Issues and Bug Reporting - Epic Developer Community Forums