Server behaviour
The left buggy is baked into the map, while the one on the right is spawned via GetWorld()->SpawnActor. Both work perfectly fine on the server, but only the right one has major problems on the client.
Client behaviour
The left buggy is still fine but the right one appears to have it’s wheels lifted ~6" off of the ground and shakes violently during gameplay.
Does anyone know what I can do about this?