Bug with Holo Barrier Textures

Summary

Placing down a barrier with a texture like “Starfield” and setting it to a holo the render Distance seems to be very low getting lower at the size increases

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place down barrier set it to “Holo” put any size 20,20,20 works well turn “effected by fade distance to off” Set a texture “Sky blue” works confirm then fly away while looking at the barrier and the texture will de-spawn before the barrier

Expected Result

The barrier texture shouldn’t de-spawn at all when “affected by fade distance” is off or on

Observed Result

The text above

Platform(s)

PlayStation 5
Xbox Series X