Summary
Placing down a barrier with a texture like “Starfield” and setting it to a holo the render Distance seems to be very low getting lower at the size increases
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Place down barrier set it to “Holo” put any size 20,20,20 works well turn “effected by fade distance to off” Set a texture “Sky blue” works confirm then fly away while looking at the barrier and the texture will de-spawn before the barrier
Expected Result
The barrier texture shouldn’t de-spawn at all when “affected by fade distance” is off or on
Observed Result
The text above
Platform(s)
PlayStation 5
Xbox Series X