I’m having an issue where I have a Widget Interaction Component set up like this https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/VirtualKeyboards/CharacterSetup/index.html except I’m doing it in VR…
I’ve changed a button to use Press and Release Key and send a simulated Enter keystroke to another widget, where I’ve set the Textbox to Clear Keyboard Focus on Commit. But if I press that then I lose Keyboard focus of the entire game, which makes me unable to perform any input to the game again…
My solution for now is to add an actual button to commit with, and not allow any textboxes to Clear Keyboard Focus on Commit…