[BUG, Unsolved, Workaround.] UE 5.1 Constructor created component invalid on BeginPlay

I move this post to the bug report section, I recently saw an EPIC bot post a status update on one that the posts are actually being processed.

This bug happens for components, variables, methods, tons of stuff ends up in blueprints and will never be cleaned. Short while ago I came across this:

Exception when trying to bind a UFUNCTION with AddDynamic to a Delegate