I’ve been wrestling with coordinating bug reports and task assignments directly in the Unreal Editor—especially on large, world-partitioned maps where issues crop up all over. Does anyone have a streamlined in-engine workflow for creating, assigning, and tracking issues across a distributed team?
Totally hear you on this, @DarkAntiInvoker — coordinating bug reports and tasks inside the Unreal Editor can be brutal, especially when you’re juggling:
- Large maps (World Partition especially)
- Multiple contributors (remote or in-studio)
- Cross-version compatibility (UE 5.3 to 5.5)
Most teams we’ve seen either:
Use external tools (Jira, Trello, Notion), but they’re disconnected from the actual assets
Leave comments in Blueprints or use naming hacks like
_FIXME
, which become messy fast
We ran into this exact friction — that’s why we created Asset Optics.
It’s a plugin that lets your team:
Attach checklist items, comments, and notes to any asset (Blueprint, static mesh, animation, etc.) directly inside Unreal
Sync that info to a web dashboard — so your producers and technical leads can track issue status without even launching the engine
Keep everything per asset — no more “Where was that crash bug again?” or “Did we fix the LOD issue on the alpine trees?”
Bonus: You can use it across engine versions — we built it to work in 5.3, 5.4, and 5.5 out of the box.
Not trying to hard-sell — just sharing because we hit the same wall you’re describing. Let me know if you’d like a sample checklist template or usage video — happy to help.