Bug Report - Actors not snapping to surface

Actors are not snaping the surface in MY project for this specific mesh, but it works fine in my co-worker’s project. We are using Reversion Control so we know that the projects are identical. See the video for more info.

And yes, surface snaping is toggled ON.

What happens if you toggle player collision mode in the viewport? Does it look the same as your coworkers?

Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here: Fortnite Creative

Looked into the player collision mode as well. The collision appears correct and matches my coworkers project.

Yesterday, when I reported the issue, I even tried turning it UEFN OFF and then ON again. And deleting the entire project and resyncing it. And that still didn’t help.

Then today it’s working fine… So I can’t reproduce the issue today.

…good old game design problems…

If this happens again I’ll be sure to update.

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