Actors are not snaping the surface in MY project for this specific mesh, but it works fine in my co-worker’s project. We are using Reversion Control so we know that the projects are identical. See the video for more info.
Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here: Fortnite Creative
Looked into the player collision mode as well. The collision appears correct and matches my coworkers project.
Yesterday, when I reported the issue, I even tried turning it UEFN OFF and then ON again. And deleting the entire project and resyncing it. And that still didn’t help.
Then today it’s working fine… So I can’t reproduce the issue today.