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Currently to work around this issue you will need to import your meshes with a material already assigned. The reason I think this is occurring is because as of 4.14.2 an asset imported without a material won’t get any material slots. If you add a material slot, then save, and reimport at any point after that you will get the crash.
In 4.14.1 a material slot would get added automatically with the default grid material on import. That prevents the crash from occurring when you reimport the asset as a result.
This is still a problem in Version: 5.0.3-20979098+++UE5+Release-5.0
I was struggling for weeks to figure out why UE was crashing on .fbx reimport. It turned out that I had to import textures whenever I reimport. I really don’t want to import textures, but if that’s what I have to do to prevent a crash, then so be it.