[Bug] reflections over split screen different from main screen

http://i.imgur.com/DiUZTOX.png

http://i.imgur.com/8Za1E22.png

Post process volume settings are as follows:

Vignette Intensity: 0

Bloom Intensity: 0

Auto Exposure Min/Max: 1

Exposure Bias: 0

Screen Space Reflections: -

Intensity: 100

Quality: 100

Split screen spectators are all with cameras angled at 90 degrees to the main camera, and attached.

Hello Litruv,

I ran a test and I was unable to see the different reflective values on other screens.

Would you provide reproduction steps for how you have your project set up or a sample project where this is happening?

-Logan

Hey there, I pretty much did a splitscreen, and that was about all. built lighting didn’t solve anything, remove vignette from the post processing, and look at the default text on the ground.
(sorry for the late reply…)

I just ran the test again and again I was unable to reproduce this issue. What are the post process settings on your Cameras? Are they different than the Post Process volumes?

-Logan

Hey, just made an example for you instead of this jibber-jabber.
Seems to of gone weird on the reflections since last time I checked.

Stripped out unnecessary stuffs.

https://dl.dropboxusercontent.com/u/8658081/ShareX/2016/01/MyProject4.zip (15,798KB)

I was able to see the text differing in viewports 2-4. I have entered a bug for this issue. The bug number is UE-25829. I do not have an ETA for when this issue will be viewed or resolved.

Thanks for reporting this issue to us.

-Logan