(BUG)New problem with metal reflections in 5.3

Hi! I’m doing an apartment visualization project, I moved the project to 5.3, but I ran into strange black spots when looking at the mirror at an angle. How can I fix them?
P.S. I would be very grateful if you could tell me how to remove black spots in the corners of geometry in reflections and flickering shadows, I have already tried everything on 5.2, everything is in vain (

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Your video unfortunately doesn’t load for me?

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It’s strange, it works for me… In short, for some reason, when importing from 5.2, specular reflections at a large angle give black spots. As a result, I did not figure it out, I stayed at 5.2.

If they’re pulling from offscreen data and you’re seeing spots, it likely means your surface cache is buggy. Could you post a visualization of your lumen scene, please?