Version
4.9.2 - 2707645
Description
I working on a game that uses level streaming to transition between brightly lit outdoor areas and dark indoor segments. Because the lighting situations are so vastly different, I completely hide indoor segments when building outdoor lighting and vice-versa. However, when I build lighting, all BSP volumes get forcibly shown and receive the lighting from that build.
Reproduction Steps
- Make a streaming level with two sub levels.
- Add different lighting to each sub level.
- Hide one sub level.
- Build lighting
System Specs
OS: Windows 7
CPU: i7 4770
RAM: 8GB DDR3 1333
GPU: Nvidia GTX 760