Hello.
A new one flickering…
But now with Brush (not BP) in Editor, and not in Play Mode…
Why it’s flickering?
All lighting on this scene has switched on option Ray Traced…
Hello.
A new one flickering…
But now with Brush (not BP) in Editor, and not in Play Mode…
Why it’s flickering?
All lighting on this scene has switched on option Ray Traced…
upupupupup
Hello Arthur -
Thank you for your report. We get many bug reports everyday and work hard to address each as they come in. Occasionally bugs will get lost and in those instances after 4 or more days of inactivity I would encourage you to bump a bug if you are still having an issue. We do ask though that users please do not bump a thread for at least 4 days. Keep in mind that though we try to answer as quickly as we can this is not real time support.
All that being said, we are looking at your issue and will get back to you as soon as we can.
Eric Ketchum
OK.
Thank you.
Hey Arthur,
It appears you have Two Directional Lights in your scene which could be causing some conflict. You should only ever need one Dominant Directional Light for a scene that is naturally lit like a simple outdoor scene.
Also, try converting your floor brush from a BSP to a static mesh to see if that resolves your issue as well. Be sure to use the ‘Build All’ option and rebuild your scene.
Cheers,
Hello.
Thank you!
Will this bug be fixed?
Or it’s non-critical?
BSP’s are used for what is called ‘White Boxing,’ or fleshing out your initial level design concept. They will be receiving some improvements over the next coming releases, so as of now it is not a bug, but just in need of converting and replacing.