Brightness difference between Pc and Android

Hi

I have a problem with the brightness between Pc and Android.
Recently I learned that to put the lights in static for android. By exporting in ECT1 on android, you can see a big difference in brightness.
Why Android brightness is so white ?
Here are the pictures of the difference and settings of light and the world settings.

Thank you for the help and sorry for my English

It’s not brightness difference, it’s light is disabled so all materials are unlit (you can set that mode in PC too in viewport option) so everything is in it’s original color without shading.

Shaders and light are very limited on mobile (you probably would have same result in iOS) so you probably won’t achive 1:1 PC comparison. As i remember right (atleast with ES2 not sure about ES3) mobile does not support dynamic lights, only static which might be reason why you get everything unlit. I see you got some static lighting working there so maybe you should tone it right so room are dark.

In general you should target first mobile, then in future improve game for PC, other way around you only will get disappointments and find out you need to redo stuff to make it work on mobile.

Thank you very much. Now that works so good. I changed the materials and Diffuse Boost :slight_smile:
Now it s fine
Yes i make two project, one to mobile and an other to pc. To mobile the shader are not hard