bReturnPhysicalMaterial on mesh is true, return on HitResult empty

Hello

I’m working with physical surfaces. Break hit result have output Physical Material Break Hit Result | Unreal Engine Documentation bReturnPhysicalMaterial on mesh is set, also physical material, but print string from Hit / Physical Material is empty.

I can get physical material only from material, works, but problem starts with meshes uses many materials (like a characters for example). So, easiest way I think is set physical material on character mesh, then read it on hit result, but it not working this way. Dunno, not possible, bug on it need something more.

Thank you ++

bumping comment :wink: