Breaking plane mesh into smaller mesh through niagara renderer

Hey,

I just started learning niagara and can’t solve one issue, hope someone can help me.

I am spawning particles through niagara on a static mesh - image plane that has a texture (2d image), i am able to color them and get same image made out of particles. I used technique from this tutorial Niagara Static Mesh Particles | Unreal Engine Niagara Tutorial - YouTube
The result looks like this:

What i’m wondering if there is way to render meshes (cubes, for example) instead of particles that would be textured as the part of image where it spawns. If i use same technique, it just paints those cubes, like it paints particles and it works only if those cubes are the very small in size, basically like particles.

Hope i explained my question well.