I, like many others, have been fiddling in Blueprints trying to get a main menu system, with in game menu, and network host/join all set up. I have seen loads of examples, and I have watched that twitch feed where they show an example they did (which they have not released the BPs for). So I set about to take what I learned, as a UE4 noob, and try to put something together.
I have the network host/join stuff there, though I can not see the difference between having LAN on or off, same results.
I also am having a strange issue, when the game starts a single click on a main menu button is fine, takes you where you should go, but once you got to a different screen then back to the main menu, it takes two clicks on a button for it to work, like the first click is just setting focus. Any ideas?
I also set a check in the playercontroller for the ESC key being pressed to bring up the in game menu. Works… the first time you bring it up, but if you hit ‘resume’ so the menu closes, esc never brings it up again. Again, any ideas?
Anyway, screenshots:
Main Menu:
Join Server when searching for servers:
Join Server when no servers found:
Join Server when servers found:
Host Game menu:
The options and settings menus are just empty with a return to main menu button for now… Used a wallpaper and font I found on line to try to ‘spice it up’ a bit just to get people seeing everything does not have to look plain.
I could not find what the minimum stuff needed to pack up to pack up a project to share is, so I did my best but the .7z is still like 700+ megs. But I based it on the fps template that comes with the editor, and it additionally has the TPS body and animations in there and set up so you see arms, but other players see the full body.
Tried to put it on my dropbox, but that is running painfully slow, uploading somewhere else and will edit with a link when it’s done.