Hello there @Johnveng!
This issue pops up from time to time across the community, as there are multiple causes for blurry widgets. Here are a few solutions for testing:
- Make sure your text/sprite is in high resolution, and following the rule of 2 (1024 or more should give you good results)
- Review the scaling values in your widget, so it’s not overblown
- Set your Compression Settings to UserInterface2D
- Check your Scalability settings, medium values will definitely generate blurriness
For more details on these methods, please check the related threads below: