Blurry Text When Spawning Splash Text in Unreal Engine

I’m currently working on spawning splash text on an enemy when a trigger is activated. However, the text appears extremely blurry in-game. The font size is set to 24, and the actor’s scale is 1.0 at spawn.

Does anyone know what could be causing this issue, or how to fix the blurriness?

Hello there @Johnveng!

This issue pops up from time to time across the community, as there are multiple causes for blurry widgets. Here are a few solutions for testing:

  • Make sure your text/sprite is in high resolution, and following the rule of 2 (1024 or more should give you good results)
  • Review the scaling values in your widget, so it’s not overblown
  • Set your Compression Settings to UserInterface2D
  • Check your Scalability settings, medium values will definitely generate blurriness

For more details on these methods, please check the related threads below:

Thank you for the reply!
I just found out what it was it seemed I had to set Widget space from ‘World’ to ‘Screen’.
When you add a Widget Component you can set it with the Set Widget Space function.